Alles anzeigenIt is a tradition at this point to start a blog article involving Texas DLC with something big. Did you know that the shoreline length which boundaries the coastal geography of the Gulf of Mexico is 367 miles (591 km)?! That is quite an impressive number! And it is therefore hardly a surprise that this upcoming map expansion for American Truck Simulator will feature several cities that are located along the coastline.
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Our goal with these cities was not solely to represent the real-life counterparts but also to offer a chance to the players to witness multiple biomes within the state in addition to the overwhelming deserts. After all, as mentioned above, the coastline area is, simply put, quite large. Let’s travel from south to north and briefly describe what you can expect from each city that you will be able to pass through while on a journey near the coast.
Brownsville is going to be the southmost city, which, apart from being situated virtually on the border with Mexico, is also the center of greatly developed and modern industry. The economical prowess is proven not only by the offshore shipyard but furthermore by the fact that this is the location of popular Starbase!
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Bitte melde dich an, um dieses Bild zu sehen.A bit farther to the north lies the city of Corpus Christi with a view on the Texas State Aquarium and USS Lexington, which used to be one of the biggest aircraft carrier ships in the 1920s. Oh, and if you are wondering about the unique name of the city, it comes from Ecclesiastical Latin, meaning "body of Christ", and it was given to this location in the year 1519 on the day of Feast of Corpus Christi. We figured you might want to know!
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Traveling north again, you will have the opportunity to pass through or pass by 3 settlements - Fulton, Port Lavaca, and Palacios. These areas will be the perfect places for you to take a moment to enjoy the sea view, visit local landmarks, and even take a trip to a port.
And finally, at the northmost point, you will be met by a rather fancy resort city of Galveston. While we have already shortly described this city in one of our previous blog posts, there is one more truly special fact to add. You will be able to take a ferry from here that will go further to the north of Texas!
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Which of these cities that you have seen today would you like to visit the most? Or perhaps, you’d like to challenge yourself and travel through all of them while enjoying the beautiful coast of The Lone Star State! Well, make sure to add the Texas DLC to your Steam Wishlist to stay in touch with all the latest news, and once the map expansion will be available, you can be one of the first to finish this challenging trip!
Also, don’t forget to keep an eye out for our Texas DLC microsite, which contains a lot of interesting and exclusive content. We appreciate the feedback about this idea and we’ll make sure to add even more cool stuff there in the future!
Beiträge von Community Bot
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Today, we are happy to share with you that the 1.44 Open Beta branch for American Truck Simulator is now available to try and test out. Please keep in mind that this branch is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
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So, without further ado, let's take a look at what the 1.44 Open Beta has in store!
California Rework: Phase 2
We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks.
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We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be?
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New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked. Read more here.
Mod Refund Feature
Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications.
We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.
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It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.
So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!
Licensed vs Aftermarket Customization Options in UI
Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:
- Factory part - A stock part sold by the manufacturer (including interiors)
- Licensed part - Anything that is officially licensed that is not produced by truck factory
- Aftermarket part - Any additional accessory that is not related to the brand.
- Unknown part - A part that is not recognised or in some cases, a third party modification.
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Bitte melde dich an, um dieses Bild zu sehen.
This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!
Unmarked Roads Exploration
With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.
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On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.
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Bitte melde dich an, um dieses Bild zu sehen.
Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.
Force Feedback Upgrade
This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes:
- New gearbox grind effect simulating vibration of missed gear when using manual shifting.
- New understeer slip effect simulating tyre slip when vehicle is understeering
- Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
- Revisited internal friction force giving better feedback depending on the speed of steering.
Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.
Smart Sequential Shifting
Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.
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For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.
Interior Camera Horizontal Lock
This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.
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With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.
Adjustable Suspension Height
Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.
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Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.
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We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!
Ownable Drop Deck Trailers
In this update, we are happy to introduce a brand new ownable trailer type as well - the drop deck trailer! What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity.Bitte melde dich an, um dieses Bild zu sehen.
It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.
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In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:
- Front walls
- Wind deflector
- Warning flags
- Aluminum boxes
- Chrome boxes
- Side markers
- Rear banners (long load, oversize load, wide load)
- Rear bumpers
- Mudflaps
We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update.
Cascadia MY2022 Interior OptionsAmong other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!
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In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!
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We hope you enjoy these truckin' with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here.
New Special Transport Routes
From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update.
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Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between:
Lewiston to Sandpoint
Burlington to Lamar
Salina to Cedar City
Omak to Yakima
Dalles to Salem
Santa Fe to Socorro
Cheyenne to Rock Springs
Winnemucca to Carson City
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Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram!
Changelog
Map
- 2nd Phase of California Rework
- Border connections for several cities in New Mexico refreshed
- Some New Mexico cities received road network reworks
- Unmarked Road Exploration
- General Map Bug Fixes
Gameplay
- Mod Refund Feature
- Licensed vs Aftermarket UI in browsers
- Force Feedback Upgrade
- Adjustable Suspension Height
- Interior Camera Horizontal Lock
- Smart Sequential Shifting
- New Special Transport Routes
Vehicles
- New Freightliner Cascadia 2022 Interior Options
- Ownable Drop Deck Trailers
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.44. No password required. Somtimes you have to restart your Steam client to see the correct branch name there.
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Today, we are happy to share with you that the 1.44 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. Please keep in mind that this branch is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
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So, without further ado, let's take a look at what the 1.44 Open Beta has in store.
Austria Rework
We are excited to bring the highly anticipated Austria Rework as part of this free update for all owners of Euro Truck Simulator 2. Our rework team have been diligently working on updating this magnificent country and today we are excited for you to explore this beautiful country for yourselves.
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The entire country of Austria has been reworked to bring it up to a true to life standard, as previously this was one of the older original areas of Euro Truck Simulator 2 when it released in 2012. All cities, surrounding areas, and road networks has been given a complete overhaul including the famous Alps!Bitte melde dich an, um dieses Bild zu sehen.
We are sure drivers will face quite the challenge when trucking over these winding roads which travel along the valley.
Companies Logos Revision
As some of our eagled eye players might of noticed from some our previous blogposts and social media video clips; Some of our in-game companies logos featured in the base of game of Euro Truck Simulator 2 have received a rework!
These new modern logos, still stay true with their colour schemes but bring a modern and fresh take on these old school companies. Keeping modern and up-to date is important for companies, even our virtual ones!
We hope you enjoy spotting these new logos on company trailers and industries across Euro Truck Simulator 2 in the 1.44 update!Mod Refund Feature
Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications.
We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.
Bitte melde dich an, um dieses Bild zu sehen.
It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.
So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!
Licensed vs Aftermarket Customization Options in UI
Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:
- Factory part - A stock part sold by the manufacturer (including interiors)
- Licensed part - Anything that is officially licensed that is not produced by truck factory
- Aftermarket part - Any additional accessory that is not related to the brand.
- Unknown part - A part that is not recognised or in some cases, a third party modification
Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!
Accurate Mileage System
Mileage signs are now present in Euro Truck Simulator 2, which add an extra layer of realism. They show the "in-game" distance to a displayed city or landmark. For cities this is normally a central location within the central business district (major intersection, city hall, post office etc).
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They're particularly handy for players who turn the GPS off and like the challenge of following road signs for their destination. It also gives you an idea of when you should stop for fuel and/or rest breaks etc.
We hope you enjoy this new addition to the roads of ETS2, we are sure many of you will find them useful and immersive on your travels!Unmarked Roads Exploration
With the 1.44 update, we are bringing into ETS2 and ATS a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.
Bitte melde dich an, um dieses Bild zu sehen.
On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.
Bitte melde dich an, um dieses Bild zu sehen.
Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.
Force Feedback Upgrade
This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience. These upgrades include:
- New gearbox grind effect simulating vibration of missed gear when using manual shifting.
- New understeer slip effect simulating tyre slip when vehicle is understeering
- Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
- Revisited internal friction force giving better feedback depending on the speed of steering.
Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.
Smart Sequential Shifting
Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.
Bitte melde dich an, um dieses Bild zu sehen.
For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.
Interior Camera Horizontal Lock
This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves moves more independently from the position of the cabin.
Bitte melde dich an, um dieses Bild zu sehen.
With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.
Adjustable Suspension Height
Sometimes, when you are driving a big rig, trailer picks up can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.
Bitte melde dich an, um dieses Bild zu sehen.
Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.
Bitte melde dich an, um dieses Bild zu sehen.
We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!
Changelog
Map
- Italian Tollgates Update
- Austria Rework
- Distance Signs with Accurate Mileage System
- Companies Logo Revisions
- Unmarked Road Exploration
- UI Road Numbers in Corsica/Sardinia
- Some older border crossings reworked in Beyond the Baltic Sea
- Other Map Improvements
Gameplay
- Mod Refund Feature
- Licensed vs Aftermarket UI in browsers
- Force Feedback Upgrade
- Adjustable Suspension Height
- Interior Camera Horizontal Lock
- Smart Sequential Shifting
Vehicles
- New 2022 Interior option for Renault T
- Exterior Interior Models reworked for Renault T
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.44. No password required. Somtimes you have to restart your Steam client to see the correct branch name there.
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You might be familiar with the word eureka, which is quite notoriously used in order to express the feeling of coming up with a new invention or perhaps a breakthrough discovery. Well, as it may happen, the name of the city of Eureka in California originates from this Ancient Greek word, and amazingly, there are many new additions arriving in the local area in the upcoming California Rework project. Let’s see if you will scream the word yourself after taking a look at all the changes!
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Eureka is a city with an incredibly rich history, with its founding dating back all the way to 1850. While bits and pieces of history are noticeable at almost every corner, there is hardly a better representation than the local Victorian homes. This architecture is truly rare in the US and we’ve had to create brand new assets in order to properly represent this unique piece of history.
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Bitte melde dich an, um dieses Bild zu sehen.Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
Since the city is situated fairly close to Oregon - and this northern area is very reminiscent of its redwood forest - the local wood production and timber operations, along with the lumber industry, present an important part of the entire area’s industry. While previously any traces of this industry were missing, now you will be able to enjoy the entire production chain, as one depot will be located in a forest, then there will be a new sawmill, and finally, the produced material will be delivered to an area with an unfinished wooden house.
Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.From a practical standpoint, Eureka brings two new details never before seen in the world of ATS. Firstly, you will most likely immediately notice that there is something different with some of the local traffic lights. There are yellow stripes around them! This change improves the visibility and also follows the latest real-life expansion of this technical tweak, as the yellow borders are becoming more and more common.
Secondly, in order to once again improve the visibility and to stay in touch with the latest trend, we will introduce the so-called doghouse traffic lights. This is a type in which there are two columns of yellow and green signals under a single red signal.
Bitte melde dich an, um dieses Bild zu sehen.Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.Overall, we have done our best to properly represent the current real counterpart by highly reworking the city’s layout. The zoning will be more visible and the street themselves are now much more realistic, especially with the addition of two one-way streets in the center of the town.
We have also added new landmarks in the center that respect the local architecture and history, and we hope that these changes will help you feel the true spirit of this wonderful city. And if you need something more practical for that, you can stop to visit a new rest stop, service station, or refueling spot!
Bitte melde dich an, um dieses Bild zu sehen.Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
So, would you say these changes from the upcoming California Rework for American Truck Simulator are worth letting the eureka word out? If you think so, do not hesitate to let us know in the comments! But, we still have a bit more information from the project up our sleeves, so maybe you might want to save the word for later. For now, follow our social media profiles instead (Twitter, Instagram, Facebook), or subscribe to our newsletter, to not only stay in touch with the latest news but find a lot of interesting and exclusive content.
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Das Thema wurde automatisch geschlossen, da die letzte Aktivität mehr als 45 Tagen her ist.
Bitte melde dich an, um dieses Medienelement zu sehen. -
From all of us here at SCS Software, we want to wish you all a very happy Easter!
For those who celebrate it, Easter is an important holiday observed by millions around the world. It is also a time when many come together with family and friends to spend quality time together. A popular Easter-themed activity that many take part in is an Easter Egg hunt. For those who are unfamiliar with this game, eggs which are usually painted colorfully are hidden around an area for those participating to find, each of which contains a sweet treat for the finder to enjoy!
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This year, for a limited time, we are egg-cited to announce our very own Easter Egg hunt, with a twist! Instead of a sweet treat as a reward, these eggs will contain some clues regarding future content coming to Euro Truck Simulator 2.
So where can you find these eggs and how many will there be? To save you from driving for hours in ETS2 or ATS, we will specify that these eggs will be hidden around various SCS Software related websites & social media pages. We will leave the rest of the hunting to you!
We urge you to get hunting quickly, as they will only be around for a short time; We hope you have fun and good luck!
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A lot has changed in the world of Euro Truck Simulator 2 over the years. The project has seen many additions and updates, and we figured that the current video trailer dating back to 2012 barely represents the evolution and improvement process that is now clearly visible within the game. We are excited to let you know that we have been working on an updated version of a video trailer for ETS2!
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In detail, there are a couple of reasons for us to upload a new video. First of all, the game is celebrating its 10th anniversary later this year, and just as our teams frequently revisit some parts of the in-game content and world by reworking it to today's quality standards, we also wanted to create a nice video trailer that would better represent today's look and features of the game.
This brings us to the second reason, which is the recently added new lighting system. This update, which was released last year, has changed the look of our games in so many ways that we felt the current version of the video trailer, that people find on YouTube and see on Steam, is not reflecting what the game really looks like now. The same can actually be said for all the features and content that came into the base game ever since we released it.
For the fans of our previous trailer, there is good news as well since we are not planning on removing that one, as we want to keep it as a legacy and a sort of memory token. After all, the same fate may be awaiting this new one in the upcoming years, because we are planning to bring a lot of content into the base game of ETS2 with future updates and therefore this new trailer will eventually need a refresh again. However, it is nothing we would be particularly sad about because we are proud of creating a game that we constantly update and bring new content for.We also have something special in store for all of our players for the occasion of the 10th year anniversary of ETS2. There are already plans on amplifying this amazing milestone, so this updated trailer can be looked at as the first chapter of the celebration!
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Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!
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Our friends at Freightliner contacted us with an opportunity to create the newly-released MY2022 interior trims for our in-game Freightliner Cascadia trucks, and our team worked hard to create them as fast as possible in order to bring them to the players in the nearest update.
In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!
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We are also pleased to learn that our friends at Freightliner love our live streams so much, that they accepted our invitation to have a representative be a part of one of our broadcasts, which we will be dedicating to the Freightliner Trucks and SCS Software cooperation. We will talk about their brand and products being a part of the ATS Universe, and about the Freightliner Cascadia truck in general while showcasing the new interior looks coming with 1.44 update.
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In the end, we agreed on having a live stream with the special guest - Riley Holland, who is a Heavy Duty Segment Specialist for On-Highway Product Marketing at Daimler Trucks North America, and we invite you all to join us on April 14th from 18:00 CEST on our Twitch channel. We hope to see as many of you from our #BestCommunityEver in the chat as possible; however, if you will miss it you don’t have to despair, as we will also have a recording prepared for you a bit later on our Youtube channel as well.
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It's time to take a trip down memory lane! Back in August of 2002, we developed the simulator title "18 Wheels of Steel". Many of our trucking veterans may even remember playing this game when it first released. One of the locations you could go trucking to in one of the sequels (Extreme Trucker 2) was the U.S state of Montana, which happens to be also one of the current map expansions we are working on for American Truck Simulator. With this sort of history, we couldn't pass up the opportunity to revisit some of these iconic areas in our upcoming DLC.
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One such location is Thompson Falls, a quiet city in Montana, best known for its charming downtown, natural beauty and its waterfalls! However, as many of our veteran truckers might remember, this location is also known for its logging and sawmill industries, both which were featured in 18 Wheels of Steel; and both which will still continue to operate virtually to this day in our upcoming Montana DLC.
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Our map team has recreated Thompson Falls and its industries using similar and reworked assets from the original game. From the street lamps to very road network layout itself, this area has been preserved as a little piece of simulator history.
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Bitte melde dich an, um dieses Bild zu sehen.
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Our teams have also hidden quite a few 18 Wheels of Steel easter eggs around the map, so we really hope you will take the time to explore and discover them for yourself.
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Bitte melde dich an, um dieses Bild zu sehen.
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Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
No matter if you're visiting for the first time, or taking a trip down memory lane, we hope you will enjoy visiting some of these special areas which we hold close to our heart. Let us know in the comments if you remember truckin' to Thompson Falls or any of the surrounding areas!
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We are always trying to improve every aspect of our games and sometimes this progress paves the way for brand new realistic features that will solve any potential issues. One such addition is coming in the 1.44 update for both American Truck Simulator and Euro Truck Simulator 2. Adjustable Suspension Height is on the horizon!
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The process of creating models for our games is constantly improving, as nowadays we are receiving extremely detailed reference materials (sometimes CAD files directly), and with it comes the need to make sure that the combinations of trucks/chassis/trailers will all work together without any problems such as visual glitches. That is why we have decided to introduce this new feature which is based on real-life suspension systems, which are important for keeping the vehicle stable and safe. This will solve any difficulties with attaching trailers in our games by allowing the players to adjust the height with a special key.
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Please mind that this feature is a realistic addition that the players do not have to necessarily have turned on. However, if you will want to give it a try and start using this new system, make sure to assign the hotkey in the bindings settings, as by default the option will be unassigned.
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Bitte melde dich an, um dieses Bild zu sehen.
Bitte melde dich an, um dieses Bild zu sehen.
We hope that many of you will rise up to the challenge and give the Adjustable Suspension Height feature a try. This change that is coming with the 1.44 update represents another step toward our games being much more realistic and we can’t wait to hear your thoughts about it on our forum or social media, where you can tag our profiles and tell us what you think (Twitter, Instagram, Facebook).
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Das Thema wurde automatisch geschlossen, da die letzte Aktivität mehr als 45 Tagen her ist.
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