Alles anzeigenHowdy, truckers! We have some interesting news for those who fancy hauling heavy loads in the American Truck Simulator. In addition to the hidden roads feature mentioned on our blog a couple of weeks ago, in the 1.44 update, you can look forward to a brand new ownable trailer type as well - the drop deck trailer!
What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity. It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts, hay, lumber, metal coils, mooring buoys, pressure tanks, road rollers, and ventilation shafts. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.
In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:
- Front walls
- Wind deflector
- Warning flags
- Aluminum boxes
- Chrome boxes
- Side markers
- Rear banners (long load, oversize load, wide load)
- Rear bumpers
- Mudflaps
Let us know if you are looking forward to this sturdy, reliable, and practical trailer type coming with the 1.44 update for American Truck Simulator. Once you will head out on the road, make sure to take a screenshot with your new drop deck trailer and share it with us on social media by tagging our official accounts (Facebook, Instagram, Twitter).
Beiträge von Community Bot
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Salzburg, Austria, is a city best known as the beautiful backdrop to Academy Award winning musical, “The Sound of Music” and as the birthplace of one of the greatest composers in history, Mozart. As a city steeped in tradition and surrounded by nature, it is a modern cultural centre in the heart of Europe.
While this city at the foot of the Alps does offer lots in the way musical history, visitors will find there's a lot to discover; and the same goes for drivers in Euro Truck Simulator 2 too. As part of the Austria rework being undertaken by our team, we are excited to share with you a variety of screenshots and details in regards to the rework of this historic city and what changes you expect to see in a future update.
The layout of Salzburg and its surrounding road network has changed quite a bit, when compared with the current version in ETS2. While this city was one of the more challenging reworks for our team, especially due to scale limitations, they have managed to bring many new details into this area. From a brand new industry area featuring a beverage factory, to the Knoten Salzburg motorway junction; which is an important addition to Salzburg!
We are happy to bring updates on this rework project and we know many of you are itching at the wheel to travel to Austria again; and we will be sure to let you know closer to the time when it is ready! Until then however, keep on trucking and we will see you for the next exciting blog topic. -
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Game Update 2.08 (Steam Rich Presence, Scripted Lasers, Platform Support)
SPOTREP #00102 | Dev Hub | Arma 3Game Update 2.08 (Steam Rich Presence, Scripted Lasers, Platform Support)dev.arma3.com -
Update 1.032 (Publisher, Work Drive)
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Today is International Women’s Day and we’d like to dedicate this day to recognizing and celebrating the contributions and achievements of our female staff, gamers, and women in general.
We at SCS Software appreciate the hard work of all the girls and women out there, especially the ones who are closest to us. This means that we recognize the importance and key role that women have in the success of the gaming industry as a whole, which we are directly able to see by the effort of our colleagues here within the company itself.
Additionally, the talent is further proven by all the female truckers, who are tirelessly delivering cargo whether it is night or day. And to all the virtual truckers who are part of our #BestCommunityEver, we are delighted with your support of our games and we hope we will be able to reach out to even more girls with ETS2 and ATS in the future.
We have also taken the time to sit down with some of our amazing and talented women at work and ask them a couple of questions about what it means for them personally to be a part of the gaming industry while representing our company. Maybe it will give the most aspiring some motivation to make the final step and give a career in the gaming industry a try!
"Building maps is an ideal combination of creative use, game design, and a reasonable portion of technicalities. A world is literally growing in front of you and you can see the fruits of your work right away, which is really motivating." - Denisa (Map Designer)
"I am really fond of graphic arts and it has always been my dream to be a graphic designer. I think this company is ideal for creative and hard-working people who want to work in game design." - Adel (2D Graphic Designer)
"I tried my luck, got through the interviews, and now, I´ve been working for SCS for more than a year. I would definitely recommend the job. The people are just great and everybody's talents come to use." - Mary (Researcher)
"To put it simply, I saw a dream workplace, I managed to become a part of the team and advance my career, which I am very grateful for. I keep recommending the company to all my acquaintances. There are plenty of opportunities for people who would like to work in game design but don't have enough experience or are good at something else." - Maruška (Communications Specialist/Recruiter)
"I decided to apply because I´ve always been interested in computer games and art. Before I came across the SCS job offer, I never thought I could make a living this way and that was the point when I gathered the courage to try. I don't regret my decision at all." - Eliška (Map Designer)
"I finished my Master's degree (totally out of the game industry) and I saw the research position on the Internet. I’m a videogames player, but I would never say that I could work in this industry with no programming or graphic design skills. I just took my chances. Getting a job advancement and with future possibilities, I definitely do not regret the decision I made back then." - Verča (Map Asset Specialist)
"I was looking for a job as an assistant. There were a lot of job offers but the SCS one was very well composed and caught my eye. When I was selected, I was really happy. Company culture and fine colleagues above all are very important factors for me." - Anet (HR Administration)
"I decided on this position because I wanted to challenge myself with more complex tasks, having to communicate more with colleagues and because organization and planning skills are needed, too." - Maggie (Game Designer for WOTR)
We hope we have managed to brighten up the day of every single woman reading this blog post and you will face the rest of the day with a big smile. Happy International Women's Day to you all around the entire world. You are the sun in our days!
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California has some of the most iconic bridges in history and known around the world; from the Golden Gate Bridge to the The Bay Bridge. But, did you know that the state has over 25,000 road bridges?
In our California Rework project for American Truck Simulator, bridges will be receiving a rework, to bring them up to a more realistic standard when compared to their real-life counterparts. Let's take a look at some pictures, shall we? The suspension is killing me.
One major addition to the California rework is the introduction of the Carquinez bridge. Constructed in 1958, it is an important link that connects the Bay area to Sacramento and northern cali and one that we could not miss in adding into the rework. Previously, we had thought it would not fit due to the scale of the map, however thanks to the hard work of the team (and the remaking an entire part of California) players will have the pleasure of driving on this essential connection of the states road network.Another major bridge landmark that has been reworked in this phase of the project is the Richmond-San Rafael Bridge. When it opened in 1956, it was one of the world's longest bridges; today however, another bridge holds that title! Officially named the John F. McCarthy Memorial Bridge, it crosses the San Francisco Bay along Interstate 580.
But that is not all, Truckstops and Tollgates will also be receiving a rework along some new additions too! Previously, tollgates in the state were generic when compared to their real life counterparts. In this phase of the rework, drivers will see the addition of 1 new tollgate along with 1 reworked tollgate, both which come new assets and made to match their real life counterparts on a 1:1 scale. While these tollgates come at a cost to the drivers, California is only state in ATS that features them!
So whether you are going over them or just taking a selfie with them, we are sure you will enjoy going over these important connections over and over again.
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Today, we'd like to announce the release of the Ukrainian Paint Jobs Pack. A DLC featuring several Ukraine-themed paint jobs of which 100% of the income made from the sales will be donated to the People in Need (Člověk v tísni) charity involved directly in helping people affected by the war.
This paint job pack features 4 designs including various designs of the country's flag and the coat of arms (officially known as the Princely State Symbol of Volodymyr the Great).
The timing of the release of the DLC is not arbitrary, of course. Last week, Europeans have woken up to a new sad reality of a major war on their continent. A sovereign country was attacked by its much bigger neighbor. Something that we held as unthinkable in the 21st century, while the loss of millions of lives in World War 2 is still a living memory. The world is responding, showing resolve as well as compassion to those in need.
With so much human suffering, our mission of providing a sandbox for a relaxing driving simulation hobby seems suddenly so unimportant and vain. We can hardly claim that equipping a truck with yellow and blue colors and driving it around inside a computer simulation can alter the course of history. But as we are all looking for ways to express our concern and support, we are humbly offering another means.
We believe that our games should provide an idealized world that is friendly and open to the global community of our fans of all ages, where countries coexist in harmony. And this has always been our vision, we do not want the content of our games to communicate global politics. Our creations should not be seen as divisive or controversial.
At the same time, as creators, as real human beings with genuine feelings, we have a voice that we should be allowed to use. And our voice should be loud and clear – we consider the attack on Ukraine to be unjust and inexcusable.
If you decide to purchase the DLC, you can rest assured that all proceeds will be donated to charity. It's a tiny drop in an ocean that's needed currently with millions of people displaced and refugees pouring into neighboring countries, but drops are what an ocean is made of. Today, ahead of the release of the DLC, SCS Software has donated another 20,000 Euro to the same charity.
We feel that it would be unthinkable for our Ukrainian player base to have to pay for this DLC at this time. Therefore, we are also making it possible to get a key to unlock the DLC for free. You can use the widget below to request it.
We believe that on a personal level, we would easily get along with anybody in our fan base, no matter which part of the planet they come from. We would share good stories about the peculiarities of driving on the roads of our respective countries, offer some tips on how best to maneuver the semi-trailer in confined spaces, and generally have a good time. Would we expect many war-mongers among them? Not really. Universally, kids want to grow up and do something interesting with their lives, while mothers and fathers want their families to prosper and see their kids grow in peace.
War is a terrible thing. Any war. It always brings unimaginable suffering to the common, innocent people. We wish, from the bottom of our hearts, that the world can be a place of peace where everyone can live safely and without fear.
Ukrainian Paint Jobs Pack DLC GiveawaySeeing the screenshots of your trucks driven while wearing the Ukrainian colors would make us proud. If you want to share them through social media, we kindly propose to include the hashtag #TruckingForPeace. This way, the world can see our convoy for Peace in Ukraine clearly.
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Is there anything that could possibly be even better than presenting the changes of a single city in the upcoming Austria Rework for Euro Truck Simulator 2? That’s right, presenting two locations in one blog post instead! Let’s take a look at what you can expect when driving through the updated cities of Linz and Innsbruck.
Linz is the third-largest city in Austria and as such, it had to change quite drastically. The bridge across Donau has been replaced with another one a bit farther, and a completely new bridge will be located on the city’s ring. Apart from that, you can look forward to a new scrapyard, magnificent new factory district, and overall inclusion of an industrial heart of the city, which, among other edits, meant moving some depots to more suburbian parts of the city. The final mentioned change will hopefully help the in-game Linz and its industry live up to the real-life counterpart and also enable players to drive through the beautiful small nearby villages.
Innsbruck is an internationally renowned winter sports center located in a broad valley between high mountains. That is exactly why the most important, and the most "invisible" change at the same time, is the integration of the junction of A12 and A13, which lies inside of a hill with Bergiselschanze - a ski jumping areal - on it. Moreover, the entire city’s ring has been reworked with an addition of numerous junctions and a beautiful view from the ring on the whole layout of the city with the Alps in the background.
The economy has also been tweaked a bit by removing a sawmill and adding Quarry and railway depot instead.
We hope you have enjoyed a "double-peek" into more changes that are coming with the Austria Rework project for ETS2! Will one of these two cities be your go-to location once you will get your hands on this new update?
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On February 24, 2022, Russian military forces attacked the free country of Ukraine, which is located very close to the country of the Czech Republic, where our studio and team are based. We have all been left shocked and with very deep pain in our hearts since that day. All our thoughts are with those people and their families suffering the terrible effects of all that is happening over Ukraine during the past days. We would like to announce our company statement: we stand against the invasion of Ukraine. We deeply condemn this act of aggression for which there is no reason, nor excuse.
Even though our teams are multinational, the core of the company has its roots in the city of Prague in the Czech Republic. The history of our country carries a memory of sad happenings that resonate in very similar ways with what has been happening in Ukraine in the recent days, weeks, and months. We see a very close parallel with what happened here back in 1938 and 1968, and it leaves us deeply concerned and full of emotions and pain that the modern world has to witness such horrific times again.
As soon as we learnt about this disastrous news, the whole company has immediately turned 100% of its focus and energy into finding ways in which we can provide help and support to those in need, towards those affected the most by the sad impacts of war.
We are in close touch with multiple charities to which we have already sent over 20,000€, and more of such direct financial help from our side will come in the upcoming days and weeks. We have also relocated a part of our team to immediately start working on a much needed DLC - the Ukrainian Paint Jobs Pack, which we are racing to bring to the Steam Store as soon as possible and from which we are going to donate 100% of the income towards those in need.
Besides all this, we are also doing our best to support our team members in any way we can. Several of our colleagues are from Ukraine. We have bound ourselves to give them and their families all the support we can, whether it is financial support for any extra costs they might have during these hard times; early salaries; mental health support; extra days off, or special and flexible working times; or even providing them the company spaces and facilities for accommodation. We are not only doing this as a company, as we are getting multiple messages from almost all of our team members, that they are joining and supporting charities, providing blankets, clothes, hygiene, medical supplies, and other items to charity collections, and more.
Dark and difficult times are here and we know that now is the time for all of us to stick together and help in any way we can, no matter if as a single person, or as a collective, team, or company. The world responded and there are multiple avenues in which every single one of us can join in and support those affected by this terrible war. We, as the SCS Software team, plan to keep on supporting and providing help in the upcoming future too, whether it would be a direct financial donation from the sales of our games or any other way we will discover.
Our prayers and hopes are with you, Ukraine.
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We are just one day away from the release of Valve’s Steam Deck, which means that this is the perfect time to bring you up to speed in regards to the support of Euro Truck Simulator 2 and American Truck Simulator on this new gaming system.
Our developers were extremely excited to work on this interesting project and they have done everything it takes for players to enjoy the smoothest possible experience. In addition to making some tweaks necessary to support this handheld gaming PC, our games will include several special bindings, along with a basic version of touchscreen support (clicking on the screen to select menu buttons). Moreover, we’d like to point out that by choosing to play on Steam Deck you will not be left behind when you will want to drive along with your friend in the Convoy mode, as "cross-platform" gameplay will be supported.
The development of the Steam Deck support went hand in hand with overall gamepad support, which, apart from resulting in general small improvements, adds a new mini-feature into our games - the description of gamepad mapping. Simply put, this means you will have a bindings legend on the screen to always be sure which button has what purpose. This addition represents another step-up in our continuous support of gamepads and steering wheels, and we hope we will be able to push it further in the future.
We hope you will enjoy playing ETS2 or ATS on the Steam Deck and we can’t wait for your feedback on your experience. If you get your hands on this device, make sure to let us know about how your trucking journeys went by tagging our social media accounts (Twitter, Instagram, Facebook). And if you find something that still needs a bit of a tweak, leave us a report over at our forum. Finally, if you will enjoy playing with a gamepad much more after this update, leave us a positive review on the ETS2 or ATS Steam page.
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While Montana is home to marvelous nature and interesting history, it also features numerous practical facilities which are extremely important for the truckers themselves. So, whether you will just need to quickly refill gas, or the time to take a break has arrived, truck stops will provide you with both. Today, we’ll present to you the gas stations and rest stops featured in the upcoming Montana DLC for American Truck Simulator.
Gas stations in Montana have a history dating back to the early 1940s and there are still tons of available vintage screenshots that depict a rather small building with one or two filling stations. However, these facilities have seen an incredible development over the years, and nowadays they are usually in a more convenient location with a much more open area. And since this progress went hand in hand with an increased amount of visitors, these areas became rather crowded.
The alternative for those who prefer a bit more silence, with the area being quite often surrounded by beautiful nature, are rest stations. These are much bigger facilities with enough space for the main service that is being provided - the all-important resting.
We hope you have enjoyed this early look into the Truck Stops of Montana DLC. While what we have shown you today is still very much a work-in-progress, make sure to add the map expansion to your Steam Wishlist and you will always be in touch with every piece of the puzzle, which will eventually lead to a magnificent full picture, that you will be able to get your hands on!
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While trucking should mainly be about striving to achieve excellent performances and getting the job properly done, the size of the maps of our games tends to bring out a desire to explore every corner of every accessible area. And in the upcoming 1.44 update, this aspect of the game is going to receive a very important change!
The most observant amongst you may be aware of the fact that during your journey, you can sometimes stumble upon a passage that is not shown on the map and which leads to something... interesting. Afterward, once you leave the area, the unmarked passage is still not visible on the map. This will however be slightly different in the future!
With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in gray. On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.
Well, it looks like once the new update is available, it will be the perfect time to awaken your inner explorer and always be wary of any suspicious turns that could lead to something unique. Once you get your hands on our games with this new feature, make sure to let us know via social media or on the forum what interesting thing you managed to find!